My Hero Sandbox

[2012-Jan-27] By The Numbers

A quick update today (wow, it's been less than a week since the last one!)

In my last diary, I completed my history so far of the project. In today's installment,  I just want to get out some basic information about the game and the effort so far. The game is inspired by Freedom Force, it could not have happened without the brilliant example of Freedom Force, but it is NOT Freedom Force 3.

With FF, it shares the fact that it will be a RPG/RTS hybrid -  a series of tactical squad battles, held together by a scripted storyline. My design goals for the game also include:

However, it also draws inspiration from other games, both computer and non-computer (traditional RPGs). This will become more apparent as these dev diaries go on. I hope people who liked FF would enjoy this game as well, but it is not intended to be a full-on "clone" of FF.

Some Facts and Figures Updated GUI for Superhero game

As of this writing, I have written about 3,000 lines of code for the game. That's actually not very much yet, but consider how much the game does already:

Being a geeky coder, I keep logs of work I do. It's actually quite helpful, when you take months off at a time (as I have done twice already on this project!) Looking at my current log, here's some tidbits:

  1.  Current version is 0.3.2 , which is the 23rd version of the code since I started. I picked this up again in Dec 2011 and completed 3 features , while fixing 2 bugs. An additional 11 features and 7 bugs are on the plan right now for this version.
  2.  I've worked in spurts: from Apr-Jun 2009, I did versions 0.1.0 - 0.2.5, which covered 47 features and fixed 8 bugs. Next burst was from Apr-Sep 2010 , which delivered 69 features and fixed 19 bugs.
  3.  There are currently 388 items total on the plan (335 features and 53 bugs). Of these, 148 are complete (119 features and 29 bugs). The total number on the plan will definitely increase as the project goes on and I add more details, but if you go by what we have now that means I'm 38% done . Of course, that's probably the easy 38% !

So What's Next?

The major features next on the agenda are:

I am also working to stabilize what I have right now and considering if releasing a preview is a good idea. The game is going to change a lot as development goes on, so I don't want people to start getting used to something only to change it next version. Plus, while I welcome feedback, I won't be able to support or respond to every person who has an issue. If it works, great, if not , wait for the next one. It is, after all, "pre-pre-pre-alpha".