EZ Hero
Have you found a great new mesh that would be just perfect for that hero file
it took you 3 hours to get just right? Wouldn't it be great if you could instantly just change the
mesh for the hero file, rather than having to create it all again from
scratch? Or maybe you have hundreds of hero files and you want to get into
modding. Gee, that's seems like a waste, to have to type all that stuff in
again. Wouldn't it be better if you could just "send" your hero file over to
your mod .DAT files?
Well, now you can with the EZ Hero !
EZ Hero v3.2 (Aug 10, 2007)
- Fixed a problem saving Material for FFv3R files.
- Corrected minor glitches in Send to TXT function
EZ Hero v3.1 (Aug 9, 2007)
- Now handles FFv3R files that have full path for mesh (caused by other
hero file editor). It auto-corrects this to the relative path.
EZ Hero v3.0 (Aug 8, 2007)
- Supports hero files for both Freedom Force (FF) and
Freedom Force vs The Third Reich (FFv3R)
- Lets you save to either format at any time
- It will batch convert a whole folder from 1 format to the other
- It will Send hero file info to DAT files for FF and FFv3R mods
(EZHero2.6 did it only for FF mods)
- Send to DAT feature now has health override option
- Has all the latest attributes in FFX 3.2, but also lets you
easily add custom ones
- EZAI tool for FF (thx to Taskmaster for all his input on
this)
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DOWNLOAD IT NOW!
EZ Hero v3.2

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Known issues with EZHERO 3
- Won't handle DDS portraits if you're using those. The portrait
window will just be blank but everything else will still work. Will try to fix
this in a future release.
- I'm not sure how up-to-date the EZ AI feature is - but let me know and I will
tweak in a future version.
Version History
EZ Hero v2.6 (Jun 20, 2004)
1. Fixed a problem with powers sometimes losing their type
(melee, projectile, etc) when moving them around (thx for reporting this,
kuertee)
2. Added support for FFX 2.3 attributes (Full version)
3. Fixed Send To DAT problems with melee (min and max range are now set right)
and Passive Defenses (success rate now set properly)
4. Fixed the choices in the Accuracy list on Projectile powers
EZ Hero v2.5 (Jun 3, 2004)
1. Added the ability type in voice codes
2. Added support for FFX 2.3
3. Fixed Send to DAT bug that had Stasis attacks imported as Crushing
4. Fixed Sent to DAT bug where Active and Passive D's didn't have Attack or
Damage types set
5. Fixed Send to DAT bug where Active D duration was always short
6. Fixed intermittent bug where Powers would disappear on occasion when saving.
EZ Hero v2.0 (Mar 13, 2004)
EZ Hero now also allows you to change most hero file stats,
supports FFX-squared attributes as of version 2.2,
and can send the hero info directly to a mod's DAT files (a big time-saver for modders!)
By clicking the Send To DAT button, you can pick a DAT files folder (the mod's folder), what the
hero should be called in the Character and Template tabs (defaults to the hero
file name) and a prefix to use for naming powers (also defaults to the hero file
name)
NOTE: It's recommended that you NOT be running FFEDIT at the same time that
you use the "Send To DAT" feature to avoid some data not getting moved over
properly. Also, remember that character, template, and power names are all
limited to about 29 letters, that's why I usually make the
prefix a 2 letter code like BM for Batman to make the power names shorter,
rather than leaving it the same as the hero file name.
EZ Hero 1.0 (Dec 1, 2002) - Initial Release