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Alex's Freedom Fortress

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This site is dedicated to Freedom Force and its sequel, Freedom Force vs The 3rd Reich, the incredible 3D tactical role-playing superhero games for your Windows PC or Mac developed by Irrational Games! For Freedom !!!

August 30, 2010

Since the personal project I've been working on was revealed recently on the ol' freedomreborn.net forums - I decided to post this to share a little more information about the game development work I've embarked on (embarked on quite a while back, but more on that in a bit).

SuperSquad: Developer Diary #1
A Little Background...

First a little about me -- obviously, I'm a lifelong comics geek (and guitarist/songwriter, but that's another diary). Essentially growing up with superheroes, I always thought, why doesn't anyone make a great superhero computer game?

Back in the 1980s and 90s, before I even heard of Freedom Force (I first heard about it while it was in development in 2001), I had mapped out the superhero game of my dreams. Inspired by things I'd only read about on the net, like the original Champions and Guardians: Agents of Justice (games which never were completed or released - go ahead, google 'em), I'd designed my perfect game - complete with basic RPG stats (Strength, Speed,Agility, etc), Powers (Shields, Energy Blasts, grenades, Flying, etc), random missions and scenarios (alien invasion, rescue hostages, foil bank robbery, time travel, alien world, robot armies, ancient evil, etc), and other little goodies (design your team's super HQ, gain "fame" points and add labs, costumes, weapons, more team members).

I am a computer software developer by profession, but on the biz application/database side - definitely not on the game visuals side, so my game was (in my head) a turn-based affair. Basically, a superhero XCOM or Heroes of Might & Magic or D&D Gold Box Series. I started doing things in languages I knew like Visual Basic, Delphi, etc. Probably still have some of that code lying around. I did figure out all the basic RPG mechanics and gameflow.

And then I heard about Freedom Force and got very excited about it. Realtime? 3D?, moddable? Wow! As my running this site shows, I think the FF series was a great success and brought lots of fun to me and many others (hard to believe it's almost 10 yrs since I first heard about it)

Now, I haven't been active in the FF world in recent years (really since 2005) due to personal issues I'd rather not get into. I don't even curently have either of the FF games installed on my PCs. I do, however, keep in touch with a handful of folks I met online during the FF heyday. Funnily enough, I have not yet met any of them in person, but I count them as close friends. We chat on a private forum about all sorts of stuff, only a small part of it FF-related.

The Dream Reborn
And so, back on Jun 3, 2007 (it's handy to have a forum to track the dates for you :) ), I posted this:

I got an email recently from someone re: my hero recipes for FF. It's been a looong time since someone tracked me down about FF. I said I'd check my files and send him what I could (he wanted the list of what meshes/skins I use - I may have it somewhere).

It started me thinking that with Windows Vista already out there - FF (and FFv3R?) may soon no longer be playable. (Anyone know if they work on Vista?)

And it's a shame, as there is no other way to satisfy a real superhero game fix. Sure, the MUA and JL:Heroes of the world are fine, but the FF series had a lot going for it. (customisable, moddable, the silver-agey feel).

I started thinking wouldn't it be great if there was a new project to build a FF-like framework that we could still play around with and it would even improve the FF we all know. Things like more attributes than the usual 5 (10? 20?), more granularity in the stats (1-100 instead of 1-10?), Some of the FFX-like stuff, etc?

I'm not a good enough C++ programmer to make it happen, but maybe someone will pick this up.

Or maybe a turn-based strategy version (like XCOM which is said to have inspired FF in the first place). I was around when FF was still a rumor and I'm pretty sure going to RTS-type game play was something that was added later. But maybe a tactical strategy version could work (and I'm probably a decent enough programmer for that ).

Anyway, just rambling, but I thought I'd throw it out there for your thoughts.
The other guys on the forum were interested and encouraging, so I spent the next month or so doing some VB prototypes (I still have all this code) - it showed how the new game would be a host for individual "comics" (mods). The initial screen lets you pick what comic you want to play and then you're in that game. I built a rough hero editor (used micro heroes artwork for placeholders and assumed turn-based game). The codename was "FF Tactics" (Yeah I know there's a Final Fantasy Tactics) as it was turn-based. However, I couldn't get my head around how to do the art part of it, so I lost interest and stopped working on it.

Super 3D Pandas!
I never forgot about the game though and kept googling the net for ideas/tools. Finally, on Mar 29, 2009 (thanks again forum dates), I posted :

After much googling over the past few months, I stumbled across this:

http://panda3d.etc.cmu.edu/index.php

a totally free 3d engine that can be used for commercial purposes
originally developed by disney and used for their 2 mmo games (pirates and toontown)
and best of all - it's programmable in Python!

This may be what could be used to build the new game we were discussing a while back.
Tommyman (one of the folks I met through FF who I consider a good friend), pointed out to me that Bearded had found it a few months before but no one had been able to get the Max importers working. I thought it looked like a great game development tool. Tommy said he'd look at it again.

And then on April 4, 2009 - Tommy had done it! One of his FF meshes converted to Panda ! (see the milestone pic below)

With this one major step forward - we were off and running ....

MORE TO COME  ...

 

April 1, 2010

It's come to my attention that there are rumors of an April 1 update here at the Fortress. Y'know ... like the one we did last year.

Yeah, that was a good one ... but we've all had a busy year and haven't gotten around to Freedom Force stuff recently.

So sorry... no update this time around. Happy Easter, though.

don't click the eggs ... really ...

April 1, 2009

Once upon a time, a small but industrious Freedom Force site served the fans of this great game. This was made possible by the talents and efforts of many who freely contributed to its success. Online for over 7 years, this oldest of existing FF sites has been largely quiet for a long time. So long that newcomers to the community, no longer know what it was like to see huge updates done Fortress-style ... Until now !!!

It's not a hoax ... it's not an imaginary story (though they really are all imaginary, aren't they?). A massive update like your grandparents used to tell ya about!

First up, a newcomer to the fortress: Johnny Patches and two skin/mesh packs for his spankin' new page:

    

Followed by another new guest at the Fortress: Riddle Me This, contributing 8 new skins/meshes:

              
              

If that's not enough for you, how about the return of the Ladies' Man, Interceptor! Four new skins/meshes:

              

I know, I know, you can't take much more ...

Too bad, there's more!

Lightning Man is back with a classic take on Captain Atom!

Soak up the atomic goodness!

It's too much, you say ... it must be an April Fool's joke...

I say thee nay! Supreme Hexer and master rapper, KennX, returns! with 10 all-new mesh/skin packs (love them Blackhawks!):

                   

                   

Enjoy all the Skins and Meshes on the creator's pages.

And finally ...

Before there were skins and meshes at the Fortress, before there were mods, before there was EZ Danger Room, EZFX, and EZ Hero, there were Hero Recipes. They've been gone for a long time (4 years?). Sure you could download all the hero files I'd done (around 200) in a  zip file, but the Fortress always went the extra mile and provided lots of useful info on setting up the files. Unfortunately, the database I was using to manage all that was no longer available to me.

So I learned a few new skills and made a new one. Yes, they're back! I've only put back 33 recipes so far but there's plenty more on the way. Even some I had never previously released. For now, enjoy the brand new Azrael, Aquaman (modern), Power Ring 2, and Power Ring 3. Along with updates to 29 other hero files previously released, each and every one with a new mesh, skin, FFX, power, stat or all of the above! They're all for FF right now, but FFv3R versions will be available soon as well. (in the meantime just use EZHero to convert 'em) Explore them on the Recipes page!

And that's how we do it at the Fortress.

March 15, 2009

It's been another long while - but yes, there is an update. A new version of EZHero. This version , 3.3, fixes various little glitches and adds a new option to send a folder-full of hero files to a DAT file (a real time saver for modders). Get it now the Goodies page! Working on a few more things, so who knows? - maybe I'll have another update this side of Christmas!


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